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Small soldiers game for open emu
Small soldiers game for open emu








small soldiers game for open emu

What also had to come together in the line-up of creative decisions after the initial talks was the game’s visual presentation. To be prepared for the development side of all this and make the first steps towards a prototype, I plunged into Unity and tried to determine how much general coding expertise I could transfer over to C#, a language I had heard a lot about but never wrote a single line of.

small soldiers game for open emu

Even if Rebirth failed on that day to be a compelling horror experience to play together in a voice call at night, credit can still be passed along to Frictional as sources of inspiration, having previously created SOMA as their official 2015 return to self-developed horror titles ever since the original Amnesia: The Dark Descent in 2010, all of which are excellent inspirations to what makes modern horror. It was a philosophical concept first that was sculpted more and more into something game-mechanical, something with a setting and a mode of exploration. Me and a good friend of mine were in an evening session playing Amnesia: Rebirth by Swedish studio Frictional Games, then completely stuck on a weirdly designed puzzle in what seemed like a spacious underground ritual chamber, idly hopping around from pedestal to pedestal and becoming progressively distracted by this new thing.

small soldiers game for open emu

This has all been kicked off by a new interactive project that began with an initial idea spark towards the start of pandemic+1, the year of 2021. I’ve recently started getting into Unity, a popular game engine widely used across the ever-expanding landscape of independent game development.










Small soldiers game for open emu